RenderMan for Maya is installed using the RenderMan Installer, which manages the downloading, installation and licensing of RenderMan Pro Server (the actual renderer) along with RenderMan for Maya and/or RenderMan for Katana.
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RenderMan is fully capable of delivering high-resolution animation for VR, including the new omnidirectional stereo. Simply render with the VR camera. In live action film, motion blur is the result of objects moving during the exposure of the. Alternatives to RenderMan for Windows, Mac, Linux, Autodesk 3ds Max, Sketchup and more. Filter by license to discover only free or Open Source alternatives. This list contains a total of 25+ apps similar to RenderMan. List updated: 9/9/2019 12:20:00 PM.
On Windows and OS X, the installer configures RenderMan for Maya. After installing, you should be good to go. Start Maya, and RenderMan for Maya should appear in the Plug-in Manager's list of plug-ins.
On Linux some manual configuration is necessary (see below).
On Windows and OS X you do not need to manually configure the RenderMan for Maya plug-in. The following instructions are for advanced users.
Rendering with Xgen
Please note that users may need to set the correct path variables for Xgen to render.
- %MAYA_PATH%/bin
- %MAYA_PATH%/lib
- %MAYA_PATH%/plug-ins/xgen/bin
- %MAYA_PATH%/plug-ins/xgen/lib
- %RMANTREE%/lib;
Where MAYA_PATH is your installed location of Maya for your operating system (OS). See the table below where to add these paths based on your OS.
For example, on Windows you might have the following path: C:Program FilesAutodeskMaya2018
When updating/changing versions you may need to reset/remake your Maya Preferences if the above settings no longer work.
For each OS below it should be added to the following system environment variables:
Environment Variable |
---|
Windows |
Linux |
OSX |
Note that Interactive Groomon Xgen introduced in Maya 2017 is not currently supported. It must be baked/exported as an Alembic cache before rendering.
- A RenderMan_for_Maya.module file must contain the path to the RenderMan for Maya installation.
- Maya must find the RenderMan_for_Maya.module file in one of the locations that it searches for modules.
- Maya's command line Render command requires rmanRenderer.xml to be found by Maya.
On Windows and OS X, the installer takes care of these, but if for some reason they need to be adjusted, read on.
Install Location
Examples of the default install location of RenderMan for Maya:
Examples of the default install location of RenderMan Pro Server:
Windows |
OS X |
Linux |
RenderMan for Maya requires RenderMan Pro Server, which supplies the actual rendering engine.
RenderMan for Maya respects environment variables called RMSTREE and RMANTREE, which can be used to specify the location of the RenderMan for Maya and RenderMan Pro Server installations. If these variables are not set they are inferred.
Module Location
These are examples of where the RenderMan_for_Maya.modulefile can go so that Maya will find it (adjust versions as necessary):
Alternatively, you can put the module file in a non-standard location and set the MAYA_MODULE_PATH environment variable. Run getenvMAYA_MODULE_PATH in Maya's Script Editor to see the standard locations that Maya checks for modules.
Module Contents
The module file should contain a path to the install location. These are examples of the contents of the file on different platforms (adjust versions as necessary):
Windows |
OS X |
Linux |
Note, on OS Xbatchrenders using XGen may require the DYLD_FALLBACK_LIBRARY_PATH to be set, and this can happen via the module file or as an environment variable.
Render Command
For Maya's Render command to work with RenderMan, you need to copy or symlink $RMSTREE/etc/rmanRenderer.xml into Maya's rendererDesc directory.
e.g.
Alternatively, you can set the MAYA_RENDER_DESC_PATH environment variable topointatthedirectory where it can find rmanRenderer.xml.
RenderMan for Maya is not listed in Maya's Plug-in Manager
Maya did not find the RenderMan_for_Maya.module file or the path listed inside the RenderMan_for_Maya.module does not point at a valid install of RenderMan for Maya.
- Check that the module file is in one of the locations returned when you type 'getenvMAYA_MODULE_PATH' in Maya's Script Editor.
- Check that the path inside the file looks correct and that the install directory actually exists. The RenderMan_for_Maya plug-in must be present in the plug-ins directory under the install location. Note, Maya knows to look intheplug-inssub-directory of the installation. The path listed in the module file should not actually include the plug-ins sub-directory.
RenderMan for Maya won't load
You see either of these errors:
// Error: file: C:/Program Files/Pixar/RenderManForMaya-21.0-maya2016/scripts/rmanLoadPlugin.mel line 27: Unable to dynamically load : C:/Program Files/RenderManForMaya-21.0-maya2016/plug-ins/RenderMan_for_Maya.mll |
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A common reason for this error is attempting to load the plug-in into the wrong version of Maya. Check that the version in the error string matches the version of Maya you are running. Especially if you have multiple versions of Maya installed, the RenderMan Installer may have only downloaded the plug-in for your newest version of Maya.
(Redirected from RenderMan (software))
Developer(s) | Pixar |
---|---|
Stable release | 23.0 / December 3, 2019; 10 months ago |
Operating system | Linux, macOS, Windows |
Type | Rendering system |
License | |
Website | renderman.pixar.com |
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Pixar RenderMan (formerly PhotoRealistic RenderMan)[1] is proprietary photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.[2]
Name[edit]
To speed up rendering, Pixar engineers did experiments with parallel rendering computers using Transputer chips called Pixar Image Computer. One engineer named Jeff Mock built a small version with a 2,5 × 5 inches/ 6,4 × 13 cm circuit board containing one Transputer that he could put in his pocket. During that time the SonyWalkman was very popular and Jeff Mock called his portable board Renderman.[3]
Technology[edit]
RenderMan defines cameras, geometry, materials, and lights using the RenderMan Interface Specification. This specification facilitates communication between 3D modeling and animation applications and the render engine that generates high quality images. Renderman uses the Reyes Rendering Architecture. The Renderman standard was first presented at 1993 SIGGRAPH, developed with input from 19 companies, with 6 or 7 big partners; with Pat Hanrahan taking a leading role. Ed Catmull said no software product met the Renderman Standard in 1993. Renderman met it after about two years.[4]
Additionally RenderMan supports Open Shading Language to define textural patterns.[5]
When Pixar started development, Steve Jobs described the original goal for RenderMan in 1991:
'Our goal is to make Renderman and Iceman the system software of the 90s,' Mr. Jobs said, likening these programs to PostScript, the software developed by Adobe Systems Inc. for high-quality typography.
Historically, RenderMan used the Reyes algorithm to render images with added support for advanced effects such as ray tracing and global illumination. Support for Reyes rendering and the RenderMan Shading Language were removed from RenderMan in 2016.[7]
RenderMan currently uses Monte Carlopath tracing to generate images.[8]
Awards[edit]
RenderMan has been used to create digital visual effects for Hollywood blockbuster movies such as Beauty and the Beast, Aladdin, The Lion King, Terminator 2: Judgment Day, Toy Story, Jurassic Park, Avatar, Titanic, the Star Wars prequels, and The Lord of the Rings. RenderMan has received two Academy Scientific and Technical Awards. Kite Jack The first was in 1993 honoring Pat Hanrahan, Anthony A. Apodaca, Loren Carpenter, Rob Cook, Ed Catmull, Darwyn Peachey, and Tom Porter.[9] The second was as part of the 73rd Scientific and Technical Academy Awards ceremony presentation on March 3, 2001, The Academy of Motion Picture Arts and Sciences' Board of Governors honored Ed Catmull, Loren Carpenter and Rob Cook with an Academy Award of Merit 'for significant advancements to the field of motion picture rendering as exemplified in Pixar’s RenderMan'.[citation needed] It is the first software product awarded an Oscar.[10]
See also[edit]
References[edit]
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- ^Ponting, Bob (February 27, 1989). 'Renderman Imaging Gets Vendor Support'. InfoWorld. InfoWorld Media Group. pp. 19, 21.
- ^'Free Non-Commercial RenderMan FAQ'. RenderMan home. Pixar. Retrieved December 16, 2014.
1. When will Non-Commercial RenderMan be released? We are now targeting early 2015 for final release. [...]
- ^'Pixar's RenderMan turns 25'. Retrieved 2019-04-21.
- ^'Pixar's RenderMan turns 25'. Retrieved 2019-04-21.
- ^'Pixar unveils RenderMan 21 | CG Channel'. www.cgchannel.com. Retrieved July 22, 2016.
- ^New York Times, April 2, 1991, Hard Times For Innovator In Graphics.
- ^'Pixar ships RenderMan 21 | CG Channel'. www.cgchannel.com. Retrieved July 22, 2016.
- ^'RenderMan: under the (new) varnish'. May 14, 2015. Retrieved July 22, 2016.
- ^'Academy Awards - 1992 | Winners & Nominees'. awardsandwinners.com.
For development of 'RenderMan' software providing the means to digitally create scenes or elements that may be composited with other footage.
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(help) - ^And the Oscar goes to..., IEEE Spectrum, 2 April 2001.
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External links[edit]
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